In the open, virtual worlds of digital computer games, we are experimenting with the art of acting and directing. Unlike in theater or film every spectator is a participant and thus the main person of the action. Also, the player does not encounter prefabricated, artificial figures, controlled by the computer, but real actors that control the figures and lend them their voices. The player is thus able to conduct genuine dialogue with the characters he encounters at any time. The sessions are led by human GMs (directors) that are invisible to the players. These GMs control the storylines and adapt the story to the actions of the player.
Below you find a video of a rehearsal event from January 2014:
This was a performance from February 2014: